Mario Barajas Frutos is a Doctor in
Education from the University of
Barcelona and Master’s Degree in
Educational Technology from San
Francisco State University in the USA.
He holds degrees in Engineering and in
Philosophy and previously taught
Mathematics in secondary education. He
teaches about Digital Learning
Environments, and in the doctoral
program ‘Education and Society’ at the
Faculty of Education of the University
of Barcelona. He is a founder of the new
Institute of Educational Research of the
same University. He is a member of
different Research Committees, Journals
and Conferences at an international
level. During the last two decades, Dr.
Barajas has coordinated and participated
in a large number of the European Union
funded projects and leads the research
group Future Learning
Jon-Chao Hong is currently working as a
research professor at National Taiwan
Normal University (NTNU). As the
director of Digital Game-based Learning
Laboratory (GBL), he has developed more
than 20 Apps for learning domain
knowledge as well as thinking skill,
such as “Collaborative game for
developing imagination and thinking
skills in science learning.
Additionally, he leaded his team has
also developed more than 10 IVR in skill
development, such as fire escaping,
earthquake escaping, Jazz drum, spatial
ability development and so on.
In addition, he has published a number
of academic articles in international
journals. In recent three years, he has
more than 60 articles published on SSCI
journals. He has received the
Outstanding Research Prize from Ministry
of Science and Technology in Taiwan. In
2022, 2023 and 2024, he was ranked as
the top 2% scientists rated by Sandford
University, and in 2024 he was also
ranked in the top 0.5% of all scholars
worldwide in Education by ScholarGPS.
In the academic communities, he is the
Chief-in-editor of International Journal
of Information and Education Technology.
He is also the Chairperson of
International Exhibition for Young
Inventors, and the Chief Executor of
iSTEAM-PowerTech contest.
Title:Mirror Neuron System in Practicing Skills via Immersive Virtual Reality
Abstract: The mirror neuron system (MNS) plays a crucial role in skill acquisition by integrating action perception and execution. Immersive virtual reality (VR) enhances MNS activation, facilitating observational learning and sensorimotor integration. This study examines VR’s impact on skill transfer and its applications beyond rehabilitation. Compared to traditional training, VR’s immersive visual experience strengthens learning outcomes. However, the extent of its effectiveness in enhancing MNS functionality remains debated. Further research is required to validate its role in technical education and professional training.
© The 2025 11th International Conference on Learning and Teaching (ICLT 2025)